Sneak Scrap
Made in 3 days for the 6th Speedjam
Controls:
- Move: WASD, Arrow Keys or Joystick
- Restart: R, or A on Xbox controller and X on Playstation controller
Goals:
- Reach the top of the map (north) as fast as you can
On this project I focused on the concept of someone who doesn't kill - much like a scavenger (the jam's theme). I did a lot on the prototyping, and spent a big portion of my time designing the enemy AI, and I'm really proud of how it turned out! Although I didn't have much time to make content for the game.
Hope you enjoy it!
Comments
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I enjoyed it honestly, the enemies are fucking hard once activated, which can be good or bad but personnally I love it, really makes you want to speedrun it, well done for a solo submission
I like it its audio and visual design kinda reminds me of Zelda: Spirit Tracks. That said, I found the level design a little confusing and ultimately gave up because I couldn’t tell where to go.
That's understandable. I didn't enough time to work on the levels. Glad you enjoyed the rest though.
Yeah, I’ve had the same issue in my game. The deadline was coming to a close so I had to rush it. :/