Made in 3 days for the 6th Speedjam

Controls:

  • Move: WASD, Arrow Keys or Joystick
  • Restart: R, or A on Xbox controller and X on Playstation controller

Goals:

  • Reach the top of the map (north) as fast as you can


On this project I focused on the concept of someone who doesn't kill - much like a scavenger (the jam's theme). I did a lot on the prototyping, and spent a big portion of my time designing the enemy AI, and I'm really proud of how it turned out! Although I didn't have much time to make content for the game.

Hope you enjoy it!

Comments

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(+1)

I enjoyed it honestly, the enemies are fucking hard once activated, which can be good or bad but personnally I love it, really makes you want to speedrun it, well done for a solo submission

(+1)

I like it its audio and visual design kinda reminds me of Zelda: Spirit Tracks. That said, I found the level design a little confusing and ultimately gave up because I couldn’t tell where to go.

That's understandable. I didn't enough time to work on the levels. Glad you enjoyed the rest though.

Yeah, I’ve had the same issue in my game. The deadline was coming to a close so I had to rush it. :/