Made in 3 days for the 6th Speedjam

Controls:

  • Move: WASD, Arrow Keys or Joystick
  • Restart: R, or A on Xbox controller and X on Playstation controller

Goals:

  • Reach the top of the map (north) as fast as you can


On this project I focused on the concept of someone who doesn't kill - much like a scavenger (the jam's theme). I did a lot on the prototyping, and spent a big portion of my time designing the enemy AI, and I'm really proud of how it turned out! Although I didn't have much time to make content for the game.

Hope you enjoy it!

Published 13 hours ago
StatusPrototype
PlatformsHTML5
AuthorLady Death's Head
GenreAction
Made withGodot
TagsGodot, Pixel Art, Short, Stealth

Comments

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I like it its audio and visual design kinda reminds me of Zelda: Spirit Tracks. That said, I found the level design a little confusing and ultimately gave up because I couldn’t tell where to go.

That's understandable. I didn't enough time to work on the levels. Glad you enjoyed the rest though.